SYSTEM //FULL GAME · LIVE ON STEAMCURRENT BUILD // 1.0.8 · LAST VERIFIED // 26 SEPT 2026 · OFFICIAL SOURCE ↗
SOURCE-LABELLED GUIDE · CLAIM-BY-CLAIM EVIDENCE BELOWLAST CHECKED · 2026-09-26

Project P.I.T.T. Phase 1 Low-FPS Diagnostic Build

Phase 1 Low-FPS Diagnostic Build: Compare the new phase with the earlier running factory to localize a slowdown; no phase-specific performance budget is known.

QUICK ANSWER

Compare the new phase with the earlier running factory to localize a slowdown; no phase-specific performance budget is known. For Rubber duck, start with a visible manual feed, then identify the first direction change that needs a guide surface. Keep the first lane observable rather than hiding it inside a dense machine. This is a planning pattern, not an in-game-tested optimal build.

Official Project P.I.T.T. screenshot of yellow ducks moving through a fan-filled facility scene.
Official Project P.I.T.T. Steam store screenshot — shown here as a visual reference.
ON THIS PAGE
  1. Startup order
  2. Source-labelled candidate tools
  3. Failure mode to watch
  4. Validation checklist
  5. Not claimed by this plan
  6. Evidence and verification limits

Startup order

Preserve the layout, pause extra supply and observe whether a particular moving or colliding group correlates with the slowdown. Keep graphics settings constant for this comparison.

Phase 1: Low-FPS Diagnostic planning sequence, not a tested circuit
  1. Pause supply
  2. Locate accumulation
  3. Isolate interaction
  4. Compare same scene

Sources:

Source-labelled candidate tools

Start with a visible manual feed, then identify the first direction change that needs a guide surface. Keep the first lane observable rather than hiding it inside a dense machine.

Candidates to inspect, not required purchases or a best-tool ranking
CandidateHow to evaluate
fanInspect the first handoff
panelCheck containment or direction
broomKeep control/recovery visible
Evidence for this section (2)

OFFICIAL CURRENT · checked 2026-09-26

The official store describes making ducks, feeding the Maw and developing physics-based production lines.

Build relevance: Live Steam store checked September 26

Official Steam store page ↗

OFFICIAL CURRENT · checked 2026-09-26

Crafted by the player at the start of the official core loop.

Build relevance: Official Steam core loop

Limit: No item value, mass, or production interval has been published here.

Official Steam store page ↗

Sources: Official Steam store page ↗

Failure mode to watch

Continuing to create stranded products obscures whether the problem is one interaction or overall inventory. Address the accumulating handoff before testing a second change. A duck leaves the source but remains loose or exits the route before the Maw.

Sources:

Validation checklist

Compare the same scene before and after the isolated change, note the displayed frame rate if available, and retain the backup. No object budget or guaranteed FPS improvement is asserted.

Trace one duck from source to destination. Separate a source that is not producing from a lane that is producing but missing delivery; only expand the stage that passes the observation.

Sources:

Not claimed by this plan

No measured throughput, income per minute, guaranteed achievement trigger, exact timing circuit or physics coefficient is supplied. Before this layout is treated as verified, evidence must show the current build, the assembled path and repeatable input-to-output behavior.

Sources:

Evidence and verification limits

DEFERRED — EVIDENCE INSUFFICIENT. This page documents what is known and what remains unresolved; it is not a verified complete solution.

Editorial planning pattern; no current-build replay of the complete layout. Public reference, noindex until the distinct build is demonstrated.

Evidence for this section (2)

OFFICIAL CURRENT · checked 2026-09-26

The official store describes making ducks, feeding the Maw and developing physics-based production lines.

Build relevance: Live Steam store checked September 26

Official Steam store page ↗

OFFICIAL CURRENT · checked 2026-09-26

Crafted by the player at the start of the official core loop.

Build relevance: Official Steam core loop

Limit: No item value, mass, or production interval has been published here.

Official Steam store page ↗

Sources: Official Steam store page ↗

SOURCE NOTE

Primary source: Official Steam store page ↗. Scope: full game.

A source-check date is not an in-game test date. Historical fixes and community observations retain their stated scope.