Project P.I.T.T. Products Database
Project P.I.T.T. product records and official Anomaly Cauldron quality recipes, plus Lucky Products evidence without invented value, weight or physics modifiers.
Project P.I.T.T. 1.0.8 has an official Cauldron quality recipe update: three identical products, three across two types, or one of each produce lesser, normal, or enhanced Anomalies. The four product records remain source-labelled, and Lucky Product properties are not inferred from Anomaly quality.
Do Lucky Products have different physics?
Direct answer: not verified. A player report checked on 4 September describes an apparent tendency for lucky products to land on their side after a failed launch, especially when the machine is not being watched. At that check the thread had no replies or controlled comparison. No reproducible current-build test has been accepted here, so the observation is recorded as a question rather than a mechanic.
| Field | Normal products | Lucky Products |
|---|---|---|
| Appearance | Four base product names are source-qualified; visual variants are not catalogued. | Not verified. |
| Value | Not verified. | Not verified. |
| Weight | Not verified. | Not verified. |
| Physics | No controlled baseline is available. | A player question prompted verification, but no reproducible separate physics behavior was found. |
| Combo impact | The official store confirms combos generally; no product-specific formula is published. | Not verified. |
| Spawn / creation | Product roles are source-qualified; exact intervals remain unknown. | Not verified. |
How to test the physics claim
- Use one product type and one unchanged machine layout.
- Record normal and lucky outcomes under the same launch, camera, and observation conditions.
- Log side landings and other failures without discarding inconvenient runs.
- Repeat the setup independently before treating any difference as a current-build behavior.
No separate Lucky Product physics, value, weight, combo effect, or spawn rule is accepted until the result is repeatable or first-party documented.

Rubber duck
Crafted by the player at the start of the official core loop.
No item value, mass, or production interval has been published here.Cash Register
Older full-release player evidence places Cash Register production after the first Duck phase.
Steam officially names the unlock; exact thresholds, value, mass and interval remain unfilled.Piñata
Older full-release player evidence places Piñata production after the Cash Register phase.
Steam officially names the unlock and Update 1.0.7 fixes pinata issues; exact thresholds, value, mass and interval remain unfilled.Anomaly
Older full-release player evidence places Anomaly production after the Piñata phase.
Official 1.0.8 Cauldron recipes: three identical inputs → lesser; three across two types → normal; one of each → enhanced. Phase numbering remains community evidence. Payout, mass, timing and quality percentages remain unfilled.Cauldron quality recipes: what 1.0.8 actually changed
The official patch expands accepted compositions. Every documented recipe still uses three inputs; the mix of product types determines the named quality tier. It does not give a quality percentage or a payout formula.
| Anomaly quality | Input composition | Symbolic example |
|---|---|---|
| Lesser | 3 identical products | A + A + A |
| Normal | 3 products total, covering 2 different types | A + A + B |
| Enhanced | One of each of the 3 product types | A + B + C |
Products and progression evidence
Rubber Duck appears in the official store description. Steam publicly names Cash Register, Piñata and Anomaly in unlock achievements. The phase numbering and detailed handling in the registry come from an older full-release community guide; those fields are not newly verified just because the current patch mentions Anomalies.
The 1.0.8 patch documents Cauldron composition, not base values, mass, crafting intervals or a complete economic table. Unknown fields remain absent.
Sources: Official Steam store page ↗ · Steam global achievements ↗ · Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗ · Official Steam Update 1.0.8 — 4 September 2026 ↗
Anomaly quality versus Lucky Product status
Use the recipe table for Cauldron quality. Use the Lucky Products section above for the separate appearance/value/weight/physics evidence check. Neither the 1.0.7 nor 1.0.8 notes define Luck percentages, Lucky spawning rules or a Lucky value multiplier.
When inputs do not behave as expected
Observe which products are actually accepted and keep a small, reversible test. The Sep 5 Cauldron reset report is COMMUNITY REPORTED, not an official diagnosis. Back up your save before destructive cleanup or wider troubleshooting; do not use unknown item weights or a copied Pipe formula to diagnose a recipe.
Sources: Steam player report — Cauldron reset / bouncing inputs (5 September) ↗
Primary source: Official Steam Update 1.0.8 — 4 September 2026 ↗. Scope: full game.
A source-check date is not an in-game test date. Historical fixes and community observations retain their stated scope.