Project P.I.T.T. Anomaly Recipes
The official 1.0.8 Cauldron recipe table: three identical inputs, two product types or one of each; quality rules separated from unknown payouts and weights.
The official 1.0.8 Cauldron recipes use three inputs: three identical products make a lesser-quality Anomaly; three products spanning two types make normal quality; one of each makes enhanced quality. Quality tiers are confirmed, but their payouts, weights and timing are not.

Cauldron quality recipes: what 1.0.8 actually changed
The official patch expands accepted compositions. Every documented recipe still uses three inputs; the mix of product types determines the named quality tier. It does not give a quality percentage or a payout formula.
| Anomaly quality | Input composition | Symbolic example |
|---|---|---|
| Lesser | 3 identical products | A + A + A |
| Normal | 3 products total, covering 2 different types | A + A + B |
| Enhanced | One of each of the 3 product types | A + B + C |
Which products go in?
COMMUNITY REPORTED: an older full-release Steam strategy guide describes Duck, Cash Register and Piñata as the three earlier product inputs. That named-input list is community gameplay evidence, not a list enumerated by the 1.0.8 patch itself.
For example, three Ducks illustrate the official same-type composition, two Ducks plus a Cash Register illustrate two types, and Duck + Cash Register + Piñata illustrate one of each. These named examples depend on the reported input set; the official evidence establishes the composition rule, not a separately replayed recipe in this guide.
Sources: Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗ · Official Steam Update 1.0.8 — 4 September 2026 ↗
Route inputs by type before scaling
Practical planning advice, not an in-game formula: keep incoming types separated so you can identify what actually entered the Cauldron. Test one intended three-input batch before expanding the route. If an input bounces out, do not count it as accepted merely because it touched the workbench.
A 5 September Steam post reports a reset and bouncing inputs. It is COMMUNITY REPORTED with no confirmed diagnosis or reproducible fix; do not assume every unexpected result is a documented 1.0.8 bug.
Sources: Steam player report — Cauldron reset / bouncing inputs (5 September) ↗
Enhanced is not the same claim as Lucky
Lesser, normal and enhanced are the official Cauldron quality terms. Lucky Products are a separate evidence question. No reviewed source establishes that enhanced means Lucky, that quality changes mass or physics, or that it supplies a fixed payout multiplier.
Percentage Pipe progress cannot be calculated from this recipe table. The effect of the three quality tiers on that device remains unverified.
Recipe questions
Does every recipe use three products? Yes, according to 1.0.8. Does two different types mean two inputs? No: the official note explicitly retains three total. Is enhanced always more profitable per minute? Not verified; the source supplies neither a payout table nor production timing.
Primary source: Official Steam Update 1.0.8 — 4 September 2026 ↗. Scope: full game.
A source-check date is not an in-game test date. Historical fixes and community observations retain their stated scope.