SYSTEM //FULL GAME · LIVE ON STEAMCURRENT BUILD // 1.0.8 · LAST VERIFIED // 26 SEPT 2026 · OFFICIAL SOURCE ↗
SOURCE-LABELLED GUIDE · CLAIM-BY-CLAIM EVIDENCE BELOWLAST CHECKED · 2026-09-26

Project P.I.T.T. Phase 4 Automation — Inspectable Cauldron Supply

Phase 4 Automation — Inspectable Cauldron Supply: Build the Phase 4 planning workflow around accepted product types, not an invented timing circuit.

QUICK ANSWER

Build the Phase 4 planning workflow around accepted product types, not an invented timing circuit. Test a visible three-input Cauldron batch before connecting continuous supply; the phase name and named-product routes retain their older community scope.

Official Project P.I.T.T. screenshot of yellow ducks moving through a fan-filled facility scene.
Official Project P.I.T.T. Steam store screenshot — shown here as a visual reference.
ON THIS PAGE
  1. Start with composition, not rate
  2. Protect the input that must arrive intact
  3. Connect one proven handoff at a time
  4. Leave unsupported timing explicit
  5. Evidence and verification limits

Start with composition, not rate

The three official quality compositions are distinct from Lucky status, money and physical weight. Keep the incoming types visible so accepted inputs can be counted without treating a bounce as a successful delivery.

OFFICIAL · Update 1.0.8 Cauldron quality recipes. A/B/C represent different input types, not item values.
Anomaly qualityInput compositionSymbolic example
Lesser3 identical productsA + A + A
Normal3 products total, covering 2 different typesA + A + B
EnhancedOne of each of the 3 product typesA + B + C
Evidence for this section (1)

OFFICIAL CURRENT · checked 2026-09-26

Update 1.0.8 accepts three matching inputs for lesser quality, three inputs across two types for normal quality, and one of each for enhanced quality.

Build relevance: 1.0.8

Limit: Composition only; no prices, masses, production time or quality percentages.

Official Steam Update 1.0.8 — 4 September 2026 ↗

Sources: Official Steam Update 1.0.8 — 4 September 2026 ↗

Protect the input that must arrive intact

The older guide reports Piñata breakage in transport. If the intended input is an intact Piñata, find the first damaging contact before changing Cauldron behavior or adding more supply. The 1.0.7 reliability patch is not a universal zero-breakage guarantee.

Evidence for this section (1)

SINGLE COMMUNITY REPORT · checked 2026-09-26

An older player guide reports Piñata transport breakage and uses contained routes; 1.0.7 separately addresses Piñata and Cushion reliability.

Build relevance: Older full-release community observation; no independent 1.0.8 replay

Limit: The patch does not validate that player's numerical losses or payout comparison.

Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗ Official Steam Update 1.0.7 — 30 August 2026 ↗

Sources: Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗ · Official Steam Update 1.0.7 — 30 August 2026 ↗

Connect one proven handoff at a time

First observe a manual accepted batch, then add one routed input and compare. Keep a stop point upstream and inspect the receiving area before joining another lane. This is a reversible planning procedure, not an in-game-tested optimal factory.

Sources:

Leave unsupported timing explicit

The accepted Scheduler patch note confirms a consistency fix but not every receiver or delay. Record a working manual action before introducing scheduling, and do not promise a numerical cycle time for the completed chain.

Evidence for this section (1)

OFFICIAL HISTORICAL · checked 2026-09-26

The historical 1.0.6 official patch confirms a Shift Scheduler consistency fix; no universal setup model is published.

Build relevance: Patch-dated behavior, not an independent replay

Limit: The official patch does not publish a universal setup, timing formula or tool matrix.

Official Steam Update 1.0.6 — 26 August 2026 ↗

Sources: Official Steam Update 1.0.6 — 26 August 2026 ↗

Evidence and verification limits

Source retrieval confirms what a source says, not a new in-game replay. Patch notes retain their version; community observations retain their limitations.

Evidence for this section (4)

OFFICIAL CURRENT · checked 2026-09-26

Update 1.0.8 accepts three matching inputs for lesser quality, three inputs across two types for normal quality, and one of each for enhanced quality.

Build relevance: 1.0.8

Limit: Composition only; no prices, masses, production time or quality percentages.

Official Steam Update 1.0.8 — 4 September 2026 ↗

SINGLE COMMUNITY REPORT · checked 2026-09-26

An older first-hand guide describes the sequence Duck, Cash Register, Piñata, Anomaly and illustrates their production lines.

Build relevance: Older full-release community observation; no independent 1.0.8 replay

Limit: No universal unlock quantities, optimal layouts or throughput are adopted.

Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗

SINGLE COMMUNITY REPORT · checked 2026-09-26

An older player guide reports Piñata transport breakage and uses contained routes; 1.0.7 separately addresses Piñata and Cushion reliability.

Build relevance: Older full-release community observation; no independent 1.0.8 replay

Limit: The patch does not validate that player's numerical losses or payout comparison.

Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗ Official Steam Update 1.0.7 — 30 August 2026 ↗

OFFICIAL HISTORICAL · checked 2026-09-26

The historical 1.0.6 official patch confirms a Shift Scheduler consistency fix; no universal setup model is published.

Build relevance: Patch-dated behavior, not an independent replay

Limit: The official patch does not publish a universal setup, timing formula or tool matrix.

Official Steam Update 1.0.6 — 26 August 2026 ↗

Sources: Official Steam Update 1.0.8 — 4 September 2026 ↗ · Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗ · Official Steam Update 1.0.7 — 30 August 2026 ↗ · Official Steam Update 1.0.6 — 26 August 2026 ↗

SOURCE NOTE

Primary source: Official Steam Update 1.0.8 — 4 September 2026 ↗. Scope: full game.

A source-check date is not an in-game test date. Historical fixes and community observations retain their stated scope.

Related topics and applications

Choose a specific question. Evidence-limited references are labelled; their presence here does not verify an undocumented mechanic.

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