Project P.I.T.T. Phase 4 Automation — Inspectable Cauldron Supply
Phase 4 Automation — Inspectable Cauldron Supply: Build the Phase 4 planning workflow around accepted product types, not an invented timing circuit.
Build the Phase 4 planning workflow around accepted product types, not an invented timing circuit. Test a visible three-input Cauldron batch before connecting continuous supply; the phase name and named-product routes retain their older community scope.

Start with composition, not rate
The three official quality compositions are distinct from Lucky status, money and physical weight. Keep the incoming types visible so accepted inputs can be counted without treating a bounce as a successful delivery.
| Anomaly quality | Input composition | Symbolic example |
|---|---|---|
| Lesser | 3 identical products | A + A + A |
| Normal | 3 products total, covering 2 different types | A + A + B |
| Enhanced | One of each of the 3 product types | A + B + C |
Evidence for this section (1)
OFFICIAL CURRENT · checked 2026-09-26
Update 1.0.8 accepts three matching inputs for lesser quality, three inputs across two types for normal quality, and one of each for enhanced quality.
Build relevance: 1.0.8
Limit: Composition only; no prices, masses, production time or quality percentages.
Protect the input that must arrive intact
The older guide reports Piñata breakage in transport. If the intended input is an intact Piñata, find the first damaging contact before changing Cauldron behavior or adding more supply. The 1.0.7 reliability patch is not a universal zero-breakage guarantee.
Evidence for this section (1)
SINGLE COMMUNITY REPORT · checked 2026-09-26
An older player guide reports Piñata transport breakage and uses contained routes; 1.0.7 separately addresses Piñata and Cushion reliability.
Build relevance: Older full-release community observation; no independent 1.0.8 replay
Limit: The patch does not validate that player's numerical losses or payout comparison.
Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗ Official Steam Update 1.0.7 — 30 August 2026 ↗
Sources: Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗ · Official Steam Update 1.0.7 — 30 August 2026 ↗
Connect one proven handoff at a time
First observe a manual accepted batch, then add one routed input and compare. Keep a stop point upstream and inspect the receiving area before joining another lane. This is a reversible planning procedure, not an in-game-tested optimal factory.
Sources:
Leave unsupported timing explicit
The accepted Scheduler patch note confirms a consistency fix but not every receiver or delay. Record a working manual action before introducing scheduling, and do not promise a numerical cycle time for the completed chain.
Evidence for this section (1)
OFFICIAL HISTORICAL · checked 2026-09-26
The historical 1.0.6 official patch confirms a Shift Scheduler consistency fix; no universal setup model is published.
Build relevance: Patch-dated behavior, not an independent replay
Limit: The official patch does not publish a universal setup, timing formula or tool matrix.
Evidence and verification limits
Source retrieval confirms what a source says, not a new in-game replay. Patch notes retain their version; community observations retain their limitations.
Evidence for this section (4)
OFFICIAL CURRENT · checked 2026-09-26
Update 1.0.8 accepts three matching inputs for lesser quality, three inputs across two types for normal quality, and one of each for enhanced quality.
Build relevance: 1.0.8
Limit: Composition only; no prices, masses, production time or quality percentages.
SINGLE COMMUNITY REPORT · checked 2026-09-26
An older first-hand guide describes the sequence Duck, Cash Register, Piñata, Anomaly and illustrates their production lines.
Build relevance: Older full-release community observation; no independent 1.0.8 replay
Limit: No universal unlock quantities, optimal layouts or throughput are adopted.
Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗
SINGLE COMMUNITY REPORT · checked 2026-09-26
An older player guide reports Piñata transport breakage and uses contained routes; 1.0.7 separately addresses Piñata and Cushion reliability.
Build relevance: Older full-release community observation; no independent 1.0.8 replay
Limit: The patch does not validate that player's numerical losses or payout comparison.
Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗ Official Steam Update 1.0.7 — 30 August 2026 ↗
OFFICIAL HISTORICAL · checked 2026-09-26
The historical 1.0.6 official patch confirms a Shift Scheduler consistency fix; no universal setup model is published.
Build relevance: Patch-dated behavior, not an independent replay
Limit: The official patch does not publish a universal setup, timing formula or tool matrix.
Sources: Official Steam Update 1.0.8 — 4 September 2026 ↗ · Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗ · Official Steam Update 1.0.7 — 30 August 2026 ↗ · Official Steam Update 1.0.6 — 26 August 2026 ↗
Primary source: Official Steam Update 1.0.8 — 4 September 2026 ↗. Scope: full game.
A source-check date is not an in-game test date. Historical fixes and community observations retain their stated scope.