SYSTEM //FULL GAME · LIVE ON STEAMCURRENT BUILD // 1.0.6 · LAST VERIFIED // 30 AUG 2026
OFFICIAL · FULL GAMELAST CHECKED · 2026-08-30

Project P.I.T.T. Shift Scheduler

Current official Project P.I.T.T. evidence for the Shift Scheduler, including its 1.0.6 consistency fix and verified limits of the public record.

QUICK ANSWER

Update 1.0.6 fixes Shift Scheduler inconsistencies. The official patch does not define a public setup recipe, tool matrix or timing formula, so this page limits itself to the confirmed current-build change.

Official Project P.I.T.T. screenshot of yellow ducks moving through a fan-filled facility scene.
Official Project P.I.T.T. Steam store screenshot — shown here as a visual reference.
ON THIS PAGE
  1. Verified current-build change
  2. Setup and automation claims
  3. Planning without false mechanics

Verified current-build change

The official 1.0.6 patch lists a fix for Shift Scheduler inconsistencies. This page treats the change as confirmation that the feature exists and received a reliability fix.

Setup and automation claims

DEFERRED — EVIDENCE INSUFFICIENT. The patch note does not specify what every Scheduler configuration controls, how to attach it to a particular tool or a reliable on/off timing formula.

Planning without false mechanics

Use a visible buffer and test a single current-build interaction before expanding an automation chain. The Build Planner keeps this as a planning principle, not a Scheduler simulation.

SOURCE NOTE

Primary source: Official Steam news — Updates 1.0.5 and 1.0.6. Scope: full game.