Project P.I.T.T. Shift Scheduler
Source-labelled Project P.I.T.T. Shift Scheduler status: its historical 1.0.6 fix, current patch check and explicitly unverified setup or timing formulas.
The documented Shift Scheduler consistency fix comes from Update 1.0.6. The patch review through 1.0.8 does not add a verified setup recipe, tool matrix or timing formula, so this page preserves that historical fix without presenting it as a new change.

Verified historical fix
The official 1.0.6 patch lists a fix for Shift Scheduler inconsistencies. This confirms the feature and its reliability fix, not a complete automation model.
Setup and automation claims
DEFERRED — EVIDENCE INSUFFICIENT. The patch note does not specify what every Scheduler configuration controls, how to attach it to a particular tool or a reliable on/off timing formula.
Planning without false mechanics
Use a visible buffer and test a single current-build interaction before expanding an automation chain. The Build Planner keeps this as a planning principle, not a Scheduler simulation.
Primary source: Official Steam announcements — dated patch archive ↗. Scope: full game.
A source-check date is not an in-game test date. Historical fixes and community observations retain their stated scope.