Project P.I.T.T. Tools Database
Project P.I.T.T. 1.0.8 tool evidence: Spring Pads, movable pistons and reported Productivity Display labels, with unverified behavior kept explicit.
The 1.0.8 tool sweep adds the official Spring Pad reliability change, movable piston behavior and a community-reported Productivity Display record. This registry separates first-party patch facts, older community gameplay and demo history; it is not a complete verified terminal inventory.

Productivity Display
A September 4 Steam player list names production, consumption, revenue and per-product display metrics. Aggregate units, definitions, refresh logic and the FAST! relationship are not independently verified.
Existence/labels reported by a player; standalone guide DEFERRED — EVIDENCE INSUFFICIENT.Fan
Officially named physics tool; use its published status as a routing concept, not a rate claim.
Magnet
Officially named production-line tool.
Panel
Officially named surface tool used in production-line planning.
Piston
Update 1.0.8 permits moving and picking up pistons with head attachments following; 1.0.7 documents off locking position and on resuming movement.
Launcher
Officially named tool in the full-game Steam description.
Shift Scheduler
The historical 1.0.6 official patch confirms a Shift Scheduler consistency fix; no universal setup model is published.
Broom
A older full-release Steam strategy guide repeatedly uses the Broom for manual product movement and cleanup.
Older full-release player evidence; keep behavior source-labelled and do not infer hidden values.Proxy Intern
Older full-release player evidence uses Proxy Intern on manual workbench controls.
Older full-release player evidence; keep behavior source-labelled and do not infer hidden values.Cushion
Update 1.0.7 says Cushions were made more reliable; it does not publish a physics coefficient or universal layout.
Slick
A older full-release Steam guide identifies Slick panels as a transport surface.
Older full-release player evidence; keep behavior source-labelled and do not infer hidden values.Torch Light
Update 1.0.5 changed collection behavior and default-T activation; 1.0.7 adds an interaction prompt once unlocked.
UV Lamp
Update 1.0.5 changed collection behavior and states that default T activation is still required.
Remote
Update 1.0.6 confirms the Remote exists in the current build; its older linking description remains demo-scoped history.
Pickaxe
The official 1.0.5 hotfix names the Pickaxe while documenting missing-item fixes.
Press
Older full-release Steam strategy evidence identifies the Press as a floor tool/terminal used during progression.
Older full-release player evidence; keep behavior source-labelled and do not infer hidden values.Trading
Update 1.0.7 says a long press on the tool lever can clear all placed tools and the terminal now handles gambling crates.
Spring Pad
Update 1.0.8 improves Spring Pad reliability for more consistent results. No force, trajectory or timing formula is published.
Vacuum
Older full-release Steam player evidence uses the Vacuum for moving products in late progression.
Older full-release player evidence; keep behavior source-labelled and do not infer hidden values.Cannon
Older full-release Steam player evidence uses Cannons in Phase 4 delivery chains.
Older full-release player evidence; keep behavior source-labelled and do not infer hidden values.Automated Bat
Older full-release Steam player evidence names Automated Bats in crate-opening workflows.
Older full-release player evidence; keep behavior source-labelled and do not infer hidden values.Tractor Beam
Older full-release Steam player evidence names Tractor Beams as a late-game accuracy candidate.
Older full-release player evidence; keep behavior source-labelled and do not infer hidden values.Gravity Inverter
Older full-release Steam player evidence uses the Gravity Inverter in late movement routes.
Older full-release player evidence; keep behavior source-labelled and do not infer hidden values.Orbit Tool
Older full-release Steam player evidence uses Orbit Tools to hold and release product groups.
Older full-release player evidence; keep behavior source-labelled and do not infer hidden values.Portals
The official 1.0.6 notes confirm Portals in the current build and state that fixed tools are no longer teleported.
Golf Club
The developer’s demo update describes trajectory and power behavior.
Current first-party records
The full-game Steam page names magnets, fans, panels, pistons and launchers. The patch archive also names Shift Scheduler, Cushion, Torch Light, UV Lamp, Remote, Pickaxe, Trading and Portals. Update 1.0.8 now supplies official Spring Pad reliability and movable-piston evidence. Earlier control/recovery changes keep their patch dates; undocumented ranges, intervals, unlocks and output values remain absent.
Sources: Official Steam Update 1.0.8 — 4 September 2026 ↗ · Official Steam store page ↗
Community evidence, with dates intact
An older full-release Steam strategy guide supports Broom, Proxy Intern, Slick, Press, Vacuum, Cannon, Automated Bat, Tractor Beam, Gravity Inverter and Orbit Tool. These remain COMMUNITY REPORTED, not replayed in the latest build. A September 4 player list adds Productivity Display label evidence, but not a verified metric model. Box and Sponge still lack adequate accepted evidence.
Sources: Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗ · Steam player list — Productivity Display metrics (4 September; no verified refresh timing) ↗
Demo-labelled history
Golf Club remains a Froke demo record. The Remote is current-patch confirmed, but its old demo unlock and multi-link details are still not promoted to final-release facts.
How to use the database
Filter by role, then read the evidence badge before planning. Build Planner accepts the names but warns whenever a selected tool is community-reported or demo-scoped.
Productivity Display: reported metrics, not assumed formulas
COMMUNITY REPORTED. A Steam player listed these display labels on 4 September. This verifies the existence of that report, not an independently observed 1.0.8 display. Only units literally present in a label are repeated below.
DEFERRED — EVIDENCE INSUFFICIENT for a standalone Productivity Display guide. We still need a current-build screenshot, definitions of the visible metrics, aggregate units and refresh/averaging logic. The relationship between these counters and FAST! has not been independently verified.
| Reported labels | What the source supplies | Still not verified |
|---|---|---|
| PeakProductionRate / LiveProductionRate | Player-reported production labels | Aggregate units, peak reset and sampling window not verified |
| LiveConsumptionRate / FloorInventory | Player-reported consumption / inventory labels | Counting rules and refresh interval not verified |
| Crafted/min / Fed/min | Per-product labels explicitly say per minute | A label alone does not prove a rolling window or a FAST trigger |
| Revenue / $/min | Per-product money / per-minute money labels | Gross/net treatment and update cadence not verified |
| LuckyYieldRate / AutomationShare | Player-reported label names only | Not evidence of a Luck probability or automation formula |
Sources: Steam player list — Productivity Display metrics (4 September; no verified refresh timing) ↗ · Steam global achievements ↗
Primary source: Official Steam announcements — dated patch archive ↗. Scope: full game.
A source-check date is not an in-game test date. Historical fixes and community observations retain their stated scope.