SYSTEM //FULL GAME · LIVE ON STEAMCURRENT BUILD // 1.0.8 · LAST VERIFIED // 26 SEPT 2026 · OFFICIAL SOURCE ↗
SOURCE-LABELLED GUIDE · CLAIM-BY-CLAIM EVIDENCE BELOWLAST CHECKED · 2026-09-26

Project P.I.T.T. Productivity Display — Metric Labels & Open Questions

Productivity Display — Metric Labels & Open Questions: The visible metric names come from a September player list, not a current-build measurement of their definitions or refresh behavior.

QUICK ANSWER

The visible metric names come from a September player list, not a current-build measurement of their definitions or refresh behavior. DEFERRED — EVIDENCE INSUFFICIENT for a complete Productivity Display guide or a proven FAST trigger relationship.

ON THIS PAGE
  1. Reported labels and literal units
  2. FAST! needs its own trigger evidence
  3. A useful measurement record
  4. Evidence and verification limits

Reported labels and literal units

Per-minute wording in a field name is retained, but aggregate units and averaging logic are not inferred. A label list is not an independently observed display.

Community-reported metrics; definitions remain evidence-gated
LabelReportUnverified
PeakProductionRate / LiveProductionRatePlayer-reported production labelsAggregate units, peak reset and sampling window not verified
LiveConsumptionRate / FloorInventoryPlayer-reported consumption / inventory labelsCounting rules and refresh interval not verified
Crafted/min / Fed/minPer-product labels explicitly say per minuteA label alone does not prove a rolling window or a FAST trigger
Revenue / $/minPer-product money / per-minute money labelsGross/net treatment and update cadence not verified
LuckyYieldRate / AutomationSharePlayer-reported label names onlyNot evidence of a Luck probability or automation formula
Evidence for this section (1)

SINGLE COMMUNITY REPORT · checked 2026-09-26

A September 4 player post lists Productivity Display counter names, including Peak Production Rate, Crafted/min, Fed/min and Floor Inventory.

Build relevance: Player label list; not a gameplay verification

Limit: Refresh intervals, aggregate units and FAST trigger relationship remain unverified.

Steam player list — Productivity Display metrics (4 September; no verified refresh timing) ↗

Sources: Steam player list — Productivity Display metrics (4 September; no verified refresh timing) ↗

FAST! needs its own trigger evidence

The public target is 400 products / min. No accepted replay links a specific display field, duration or reset rule to the unlock. Do not treat Fed/min, Crafted/min and Peak Production Rate as one interchangeable value.

Evidence for this section (2)

OFFICIAL CURRENT · checked 2026-09-26

FAST!: 400 products / min

Build relevance: Public Steam achievement list checked September 26

Limit: Public target does not establish hidden trigger timing.

Steam global achievements ↗

SINGLE COMMUNITY REPORT · checked 2026-09-26

A September 4 player post lists Productivity Display counter names, including Peak Production Rate, Crafted/min, Fed/min and Floor Inventory.

Build relevance: Player label list; not a gameplay verification

Limit: Refresh intervals, aggregate units and FAST trigger relationship remain unverified.

Steam player list — Productivity Display metrics (4 September; no verified refresh timing) ↗

Sources: Steam global achievements ↗ · Steam player list — Productivity Display metrics (4 September; no verified refresh timing) ↗

A useful measurement record

Show the exact counter, build and active production setup across a known observation interval. Capture a stop/start transition so the refresh behavior can be tested rather than deduced from a single number.

Sources:

Evidence and verification limits

DEFERRED — EVIDENCE INSUFFICIENT. This page documents what is known and what remains unresolved; it is not a verified complete solution.

Evidence for this section (2)

SINGLE COMMUNITY REPORT · checked 2026-09-26

A September 4 player post lists Productivity Display counter names, including Peak Production Rate, Crafted/min, Fed/min and Floor Inventory.

Build relevance: Player label list; not a gameplay verification

Limit: Refresh intervals, aggregate units and FAST trigger relationship remain unverified.

Steam player list — Productivity Display metrics (4 September; no verified refresh timing) ↗

OFFICIAL CURRENT · checked 2026-09-26

FAST!: 400 products / min

Build relevance: Public Steam achievement list checked September 26

Limit: Public target does not establish hidden trigger timing.

Steam global achievements ↗

Sources: Steam player list — Productivity Display metrics (4 September; no verified refresh timing) ↗ · Steam global achievements ↗

SOURCE NOTE

Primary source: Steam player list — Productivity Display metrics (4 September; no verified refresh timing) ↗. Scope: full game.

A source-check date is not an in-game test date. Historical fixes and community observations retain their stated scope.

Related topics and applications

Choose a specific question. Evidence-limited references are labelled; their presence here does not verify an undocumented mechanic.

answer · 2
mechanic · 6