SYSTEM //FULL GAME · LIVE ON STEAMCURRENT BUILD // 1.0.8 · LAST VERIFIED // 26 SEPT 2026 · OFFICIAL SOURCE ↗
SOURCE-LABELLED GUIDE · CLAIM-BY-CLAIM EVIDENCE BELOWLAST CHECKED · 2026-09-26

Project P.I.T.T. Productivity Display — Evidence & Planning Role

Productivity Display — Evidence & Planning Role: A September 4 Steam player list names production, consumption, revenue and per-product display metrics.

QUICK ANSWER

A September 4 Steam player list names production, consumption, revenue and per-product display metrics. Aggregate units, definitions, refresh logic and the FAST! relationship are not independently verified. No sampling window, rate formula, FAST trigger or current-build screenshot verified.

Official Project P.I.T.T. screenshot showing a piñata object and a physics tool in the facility.
Official Project P.I.T.T. Steam store screenshot — shown here as a visual reference.
ON THIS PAGE
  1. Documented record
  2. When this record is relevant
  3. What to verify in your own setup
  4. Evidence and verification limits

Documented record

A September 4 Steam player list names production, consumption, revenue and per-product display metrics. Aggregate units, definitions, refresh logic and the FAST! relationship are not independently verified.

Productivity Display: fields with explicit limits
FieldRecord
Roleutility
Unlock evidenceNot verified
Numerical modelNot verified — no rate, capacity or force calculation
Scope warningNo sampling window, rate formula, FAST trigger or current-build screenshot verified.
Evidence for this section (1)

SINGLE COMMUNITY REPORT · checked 2026-09-26

A September 4 Steam player list names production, consumption, revenue and per-product display metrics. Aggregate units, definitions, refresh logic and the FAST! relationship are not independently verified.

Build relevance: Older full-release community observation; no independent 1.0.8 replay

Limit: No sampling window, rate formula, FAST trigger or current-build screenshot verified.

Steam player list — Productivity Display metrics (4 September; no verified refresh timing) ↗

Sources: Steam player list — Productivity Display metrics (4 September; no verified refresh timing) ↗

When this record is relevant

Use this entry when the specific problem is: a visible rate does not match an expected achievement. Write down the exact counter label. Crafted/min, Fed/min and an aggregate production label must not be silently treated as the same measurement.

Sources:

What to verify in your own setup

Capture the counter over time with build and configuration visible. A community list of labels does not supply the sampling window, reset behavior or a proven FAST trigger relation.

Sources:

Evidence and verification limits

The fuller answer is maintained at /productivity-display. This reference does not create a second authoritative mechanic.

Evidence for this section (1)

SINGLE COMMUNITY REPORT · checked 2026-09-26

A September 4 Steam player list names production, consumption, revenue and per-product display metrics. Aggregate units, definitions, refresh logic and the FAST! relationship are not independently verified.

Build relevance: Older full-release community observation; no independent 1.0.8 replay

Limit: No sampling window, rate formula, FAST trigger or current-build screenshot verified.

Steam player list — Productivity Display metrics (4 September; no verified refresh timing) ↗

Sources: Steam player list — Productivity Display metrics (4 September; no verified refresh timing) ↗

SOURCE NOTE

Primary source: Steam player list — Productivity Display metrics (4 September; no verified refresh timing) ↗. Scope: full game.

A source-check date is not an in-game test date. Historical fixes and community observations retain their stated scope.

Related topics and applications

Choose a specific question. Evidence-limited references are labelled; their presence here does not verify an undocumented mechanic.

core · 1
tool use · 2