Project P.I.T.T. Floor Inventory — Meaning & Limits
Floor Inventory — Meaning & Limits: The display name appears in a player list.
The display name appears in a player list. Public loose-product achievements do not prove every counting/reset rule of this field.
Meaning supported by the record
The display name appears in a player list. Public loose-product achievements do not prove every counting/reset rule of this field.
Evidence for this section (3)
SINGLE COMMUNITY REPORT · checked 2026-09-26
A September 4 player post lists Productivity Display counter names, including Peak Production Rate, Crafted/min, Fed/min and Floor Inventory.
Build relevance: Player label list; not a gameplay verification
Limit: Refresh intervals, aggregate units and FAST trigger relationship remain unverified.
Steam player list — Productivity Display metrics (4 September; no verified refresh timing) ↗
OFFICIAL CURRENT · checked 2026-09-26
MESS!: 500 loose products
Build relevance: Public Steam achievement list checked September 26
Limit: Public target does not establish hidden trigger timing.
OFFICIAL CURRENT · checked 2026-09-26
LAG!: 1000 loose products
Build relevance: Public Steam achievement list checked September 26
Limit: Public target does not establish hidden trigger timing.
Sources: Steam player list — Productivity Display metrics (4 September; no verified refresh timing) ↗ · Steam global achievements ↗
Evidence boundaries
A September 4 player post lists Productivity Display counter names, including Peak Production Rate, Crafted/min, Fed/min and Floor Inventory. Refresh intervals, aggregate units and FAST trigger relationship remain unverified.
MESS!: 500 loose products Public target does not establish hidden trigger timing.
LAG!: 1000 loose products Public target does not establish hidden trigger timing.
Evidence for this section (3)
SINGLE COMMUNITY REPORT · checked 2026-09-26
A September 4 player post lists Productivity Display counter names, including Peak Production Rate, Crafted/min, Fed/min and Floor Inventory.
Build relevance: Player label list; not a gameplay verification
Limit: Refresh intervals, aggregate units and FAST trigger relationship remain unverified.
Steam player list — Productivity Display metrics (4 September; no verified refresh timing) ↗
OFFICIAL CURRENT · checked 2026-09-26
MESS!: 500 loose products
Build relevance: Public Steam achievement list checked September 26
Limit: Public target does not establish hidden trigger timing.
OFFICIAL CURRENT · checked 2026-09-26
LAG!: 1000 loose products
Build relevance: Public Steam achievement list checked September 26
Limit: Public target does not establish hidden trigger timing.
Sources: Steam player list — Productivity Display metrics (4 September; no verified refresh timing) ↗ · Steam global achievements ↗
Evidence and verification limits
The fuller answer is maintained at /productivity-display. This reference does not create a second authoritative mechanic.
Evidence for this section (3)
SINGLE COMMUNITY REPORT · checked 2026-09-26
A September 4 player post lists Productivity Display counter names, including Peak Production Rate, Crafted/min, Fed/min and Floor Inventory.
Build relevance: Player label list; not a gameplay verification
Limit: Refresh intervals, aggregate units and FAST trigger relationship remain unverified.
Steam player list — Productivity Display metrics (4 September; no verified refresh timing) ↗
OFFICIAL CURRENT · checked 2026-09-26
MESS!: 500 loose products
Build relevance: Public Steam achievement list checked September 26
Limit: Public target does not establish hidden trigger timing.
OFFICIAL CURRENT · checked 2026-09-26
LAG!: 1000 loose products
Build relevance: Public Steam achievement list checked September 26
Limit: Public target does not establish hidden trigger timing.
Sources: Steam player list — Productivity Display metrics (4 September; no verified refresh timing) ↗ · Steam global achievements ↗
Primary source: Steam player list — Productivity Display metrics (4 September; no verified refresh timing) ↗. Scope: full game.
A source-check date is not an in-game test date. Historical fixes and community observations retain their stated scope.