SYSTEM //FULL GAME · LIVE ON STEAMCURRENT BUILD // 1.0.8 · LAST VERIFIED // 26 SEPT 2026 · OFFICIAL SOURCE ↗
SOURCE-LABELLED GUIDE · CLAIM-BY-CLAIM EVIDENCE BELOWLAST CHECKED · 2026-09-26

Project P.I.T.T. Phase 4 Automation Plan Build

Phase 4 Automation Plan Build: Replace a proven manual handoff with one inspectable interaction at a time.

QUICK ANSWER

Replace a proven manual handoff with one inspectable interaction at a time. For Anomaly, keep three inputs visible and separate before committing a batch. Count accepted inputs, not objects that touched or bounced off the Cauldron, and do not assume a queue has a verified capacity. This is a planning pattern, not an in-game-tested optimal build.

Official Project P.I.T.T. screenshot of yellow ducks moving through a fan-filled facility scene.
Official Project P.I.T.T. Steam store screenshot — shown here as a visual reference.
ON THIS PAGE
  1. Startup order
  2. Source-labelled candidate tools
  3. Failure mode to watch
  4. Validation checklist
  5. Not claimed by this plan
  6. Evidence and verification limits

Startup order

Verify production, transfer and acceptance manually before joining them. Introduce one tool-controlled stage and keep its output visible so a missing product can be traced.

Phase 4: Automation Plan planning sequence, not a tested circuit
  1. Manual baseline
  2. One automatic handoff
  3. Acceptance check
  4. Repeat then expand

Sources:

Source-labelled candidate tools

Keep three inputs visible and separate before committing a batch. Count accepted inputs, not objects that touched or bounced off the Cauldron, and do not assume a queue has a verified capacity.

Candidates to inspect, not required purchases or a best-tool ranking
CandidateHow to evaluate
cannonInspect the first handoff
proxy internCheck containment or direction
shift schedulerKeep control/recovery visible
Evidence for this section (3)

SINGLE COMMUNITY REPORT · checked 2026-09-26

Older full-release player evidence places Anomaly production after the Piñata phase.

Build relevance: Older full-release community observation; no independent 1.0.8 replay

Limit: Official 1.0.8 Cauldron recipes: three identical inputs → lesser; three across two types → normal; one of each → enhanced. Phase numbering remains community evidence. Payout, mass, timing and quality percentages remain unfilled.

Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗

OFFICIAL CURRENT · checked 2026-09-26

Update 1.0.8 accepts three matching inputs for lesser quality, three inputs across two types for normal quality, and one of each for enhanced quality.

Build relevance: 1.0.8

Limit: Composition only; no prices, masses, production time or quality percentages.

Official Steam Update 1.0.8 — 4 September 2026 ↗

SINGLE COMMUNITY REPORT · checked 2026-09-26

An older first-hand guide describes the sequence Duck, Cash Register, Piñata, Anomaly and illustrates their production lines.

Build relevance: Older full-release community observation; no independent 1.0.8 replay

Limit: No universal unlock quantities, optimal layouts or throughput are adopted.

Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗

Sources: Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗ · Official Steam Update 1.0.8 — 4 September 2026 ↗

Failure mode to watch

An automatic source can continue producing while delivery is already blocked. Treat source activity and successful destination acceptance as separate observations. The resulting Anomaly quality differs from the intended mix or an incoming product is not accepted.

Sources:

Validation checklist

Observe every handoff with the selected product, confirm how supply is stopped and retain a recovery space. This is an editorial plan, not a simulated machine recipe.

Reconcile the accepted product types with the official three-input rule before increasing supply. A quality mismatch is not evidence of a Luck modifier, mass change or unsupported percentage formula.

Sources:

Not claimed by this plan

No measured throughput, income per minute, guaranteed achievement trigger, exact timing circuit or physics coefficient is supplied. Before this layout is treated as verified, evidence must show the current build, the assembled path and repeatable input-to-output behavior.

Sources:

Evidence and verification limits

DEFERRED — EVIDENCE INSUFFICIENT. This page documents what is known and what remains unresolved; it is not a verified complete solution.

Editorial planning pattern; no current-build replay of the complete layout. Public reference, noindex until the distinct build is demonstrated.

Evidence for this section (3)

SINGLE COMMUNITY REPORT · checked 2026-09-26

Older full-release player evidence places Anomaly production after the Piñata phase.

Build relevance: Older full-release community observation; no independent 1.0.8 replay

Limit: Official 1.0.8 Cauldron recipes: three identical inputs → lesser; three across two types → normal; one of each → enhanced. Phase numbering remains community evidence. Payout, mass, timing and quality percentages remain unfilled.

Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗

OFFICIAL CURRENT · checked 2026-09-26

Update 1.0.8 accepts three matching inputs for lesser quality, three inputs across two types for normal quality, and one of each for enhanced quality.

Build relevance: 1.0.8

Limit: Composition only; no prices, masses, production time or quality percentages.

Official Steam Update 1.0.8 — 4 September 2026 ↗

SINGLE COMMUNITY REPORT · checked 2026-09-26

An older first-hand guide describes the sequence Duck, Cash Register, Piñata, Anomaly and illustrates their production lines.

Build relevance: Older full-release community observation; no independent 1.0.8 replay

Limit: No universal unlock quantities, optimal layouts or throughput are adopted.

Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗

Sources: Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗ · Official Steam Update 1.0.8 — 4 September 2026 ↗

SOURCE NOTE

Primary source: Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗. Scope: full game.

A source-check date is not an in-game test date. Historical fixes and community observations retain their stated scope.

Related topics and applications

Choose a specific question. Evidence-limited references are labelled; their presence here does not verify an undocumented mechanic.

core · 1
build · 5
comparison · 1