Project P.I.T.T. Cauldron Not Accepting Inputs — Safe Checks
Cauldron Not Accepting Inputs — Safe Checks: Count accepted inputs, not objects that merely touch the Cauldron.
Count accepted inputs, not objects that merely touch the Cauldron. The official rule specifies three-input composition, not a capacity or timing model.
Isolate the failure
Stage the intended types visibly and watch the first item that bounces or fails to register. Keep the delivery route separate from the recipe test.
Sources:
Preserve the useful evidence
Record actual accepted types before calling the output wrong. Do not assume a maximum queue, a rate limit or a Lucky modifier without evidence.
Sources:
What the source supports
Update 1.0.8 accepts three matching inputs for lesser quality, three inputs across two types for normal quality, and one of each for enhanced quality. Composition only; no prices, masses, production time or quality percentages.
Evidence for this section (1)
OFFICIAL CURRENT · checked 2026-09-26
Update 1.0.8 accepts three matching inputs for lesser quality, three inputs across two types for normal quality, and one of each for enhanced quality.
Build relevance: 1.0.8
Limit: Composition only; no prices, masses, production time or quality percentages.
Evidence and verification limits
Source retrieval confirms what a source says, not a new in-game replay. Patch notes retain their version; community observations retain their limitations.
Evidence for this section (1)
OFFICIAL CURRENT · checked 2026-09-26
Update 1.0.8 accepts three matching inputs for lesser quality, three inputs across two types for normal quality, and one of each for enhanced quality.
Build relevance: 1.0.8
Limit: Composition only; no prices, masses, production time or quality percentages.
Primary source: Official Steam Update 1.0.8 — 4 September 2026 ↗. Scope: full game.
A source-check date is not an in-game test date. Historical fixes and community observations retain their stated scope.