Project P.I.T.T. Rubber duck Low-FPS Diagnostic Build
Rubber duck Low-FPS Diagnostic Build: Find avoidable accumulation and isolate an expensive-looking interaction without pretending to have a benchmark.
Find avoidable accumulation and isolate an expensive-looking interaction without pretending to have a benchmark. For Rubber duck, start with a visible manual feed, then identify the first direction change that needs a guide surface. Keep the first lane observable rather than hiding it inside a dense machine. This is a planning pattern, not an in-game-tested optimal build.

Startup order
Preserve the layout, pause extra supply and observe whether a particular moving or colliding group correlates with the slowdown. Keep graphics settings constant for this comparison.
- Pause supply
- Locate accumulation
- Isolate interaction
- Compare same scene
Sources:
Source-labelled candidate tools
Start with a visible manual feed, then identify the first direction change that needs a guide surface. Keep the first lane observable rather than hiding it inside a dense machine.
| Candidate | How to evaluate |
|---|---|
| fan | Inspect the first handoff |
| panel | Check containment or direction |
| broom | Keep control/recovery visible |
Evidence for this section (2)
OFFICIAL CURRENT · checked 2026-09-26
The official store describes making ducks, feeding the Maw and developing physics-based production lines.
Build relevance: Live Steam store checked September 26
OFFICIAL CURRENT · checked 2026-09-26
Crafted by the player at the start of the official core loop.
Build relevance: Official Steam core loop
Limit: No item value, mass, or production interval has been published here.
Sources: Official Steam store page ↗
Failure mode to watch
Continuing to create stranded products obscures whether the problem is one interaction or overall inventory. Address the accumulating handoff before testing a second change. A duck leaves the source but remains loose or exits the route before the Maw.
Sources:
Validation checklist
Compare the same scene before and after the isolated change, note the displayed frame rate if available, and retain the backup. No object budget or guaranteed FPS improvement is asserted.
Trace one duck from source to destination. Separate a source that is not producing from a lane that is producing but missing delivery; only expand the stage that passes the observation.
Sources:
Not claimed by this plan
No measured throughput, income per minute, guaranteed achievement trigger, exact timing circuit or physics coefficient is supplied. Before this layout is treated as verified, evidence must show the current build, the assembled path and repeatable input-to-output behavior.
Sources:
Evidence and verification limits
DEFERRED — EVIDENCE INSUFFICIENT. This page documents what is known and what remains unresolved; it is not a verified complete solution.
Editorial planning pattern; no current-build replay of the complete layout. Public reference, noindex until the distinct build is demonstrated.
Evidence for this section (2)
OFFICIAL CURRENT · checked 2026-09-26
The official store describes making ducks, feeding the Maw and developing physics-based production lines.
Build relevance: Live Steam store checked September 26
OFFICIAL CURRENT · checked 2026-09-26
Crafted by the player at the start of the official core loop.
Build relevance: Official Steam core loop
Limit: No item value, mass, or production interval has been published here.
Sources: Official Steam store page ↗
Primary source: Official Steam store page ↗. Scope: full game.
A source-check date is not an in-game test date. Historical fixes and community observations retain their stated scope.