Project P.I.T.T. Phase 1 — Automation
Phase 1 — Automation: For the reported Phase 1 workflow, first prove the Rubber duck handoff manually, then isolate the one interaction you want to automate.
For the reported Phase 1 workflow, first prove the Rubber duck handoff manually, then isolate the one interaction you want to automate. Start with a visible manual feed, then identify the first direction change that needs a guide surface. Keep the first lane observable rather than hiding it inside a dense machine.
Recognize the progression state
The starting product in the official core loop provides a simple reference before later product assembly.
The phase numbering comes from a first-hand older guide, not a published current unlock table. Use the product and current visible objective to identify your situation.
Evidence for this section (1)
SINGLE COMMUNITY REPORT · checked 2026-09-26
An older first-hand guide describes the sequence Duck, Cash Register, Piñata, Anomaly and illustrates their production lines.
Build relevance: Older full-release community observation; no independent 1.0.8 replay
Limit: No universal unlock quantities, optimal layouts or throughput are adopted.
Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗
Sources: Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗
Stabilize the product handoff
Start with a visible manual feed, then identify the first direction change that needs a guide surface. Keep the first lane observable rather than hiding it inside a dense machine.
Sources:
Keep progression and transport problems separate
A duck leaves the source but remains loose or exits the route before the Maw.
Trace one duck from source to destination. Separate a source that is not producing from a lane that is producing but missing delivery; only expand the stage that passes the observation.
Sources:
Before leaving this stage
Older player evidence puts Cash Register after Rubber duck; no exact transition quota is verified here. Follow the visible terminal/objective rather than crate-derived assumptions.
Evidence for this section (1)
SINGLE COMMUNITY REPORT · checked 2026-09-26
An older first-hand guide describes the sequence Duck, Cash Register, Piñata, Anomaly and illustrates their production lines.
Build relevance: Older full-release community observation; no independent 1.0.8 replay
Limit: No universal unlock quantities, optimal layouts or throughput are adopted.
Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗
Sources: Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗
Evidence and verification limits
Source retrieval confirms what a source says, not a new in-game replay. Patch notes retain their version; community observations retain their limitations.
Evidence for this section (3)
OFFICIAL CURRENT · checked 2026-09-26
The official store describes making ducks, feeding the Maw and developing physics-based production lines.
Build relevance: Live Steam store checked September 26
OFFICIAL CURRENT · checked 2026-09-26
Crafted by the player at the start of the official core loop.
Build relevance: Official Steam core loop
Limit: No item value, mass, or production interval has been published here.
SINGLE COMMUNITY REPORT · checked 2026-09-26
An older first-hand guide describes the sequence Duck, Cash Register, Piñata, Anomaly and illustrates their production lines.
Build relevance: Older full-release community observation; no independent 1.0.8 replay
Limit: No universal unlock quantities, optimal layouts or throughput are adopted.
Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗
Sources: Official Steam store page ↗ · Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗
Primary source: Official Steam store page ↗. Scope: full game.
A source-check date is not an in-game test date. Historical fixes and community observations retain their stated scope.