Project P.I.T.T. Phase 1 — How to Start
Phase 1 — How to Start: To identify the start of Phase 1, match your current product and visible terminal objective to the reported Rubber duck stage.
To identify the start of Phase 1, match your current product and visible terminal objective to the reported Rubber duck stage. The sources do not establish a universal entry quota or mandatory purchase order.
Recognize the progression state
The starting product in the official core loop provides a simple reference before later product assembly.
The phase numbering comes from a first-hand older guide, not a published current unlock table. Use the product and current visible objective to identify your situation.
Evidence for this section (1)
SINGLE COMMUNITY REPORT · checked 2026-09-26
An older first-hand guide describes the sequence Duck, Cash Register, Piñata, Anomaly and illustrates their production lines.
Build relevance: Older full-release community observation; no independent 1.0.8 replay
Limit: No universal unlock quantities, optimal layouts or throughput are adopted.
Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗
Sources: Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗
Stabilize the product handoff
Start with a visible manual feed, then identify the first direction change that needs a guide surface. Keep the first lane observable rather than hiding it inside a dense machine.
Sources:
Keep progression and transport problems separate
A duck leaves the source but remains loose or exits the route before the Maw.
Trace one duck from source to destination. Separate a source that is not producing from a lane that is producing but missing delivery; only expand the stage that passes the observation.
Sources:
Before leaving this stage
Older player evidence puts Cash Register after Rubber duck; no exact transition quota is verified here. Follow the visible terminal/objective rather than crate-derived assumptions.
Evidence for this section (1)
SINGLE COMMUNITY REPORT · checked 2026-09-26
An older first-hand guide describes the sequence Duck, Cash Register, Piñata, Anomaly and illustrates their production lines.
Build relevance: Older full-release community observation; no independent 1.0.8 replay
Limit: No universal unlock quantities, optimal layouts or throughput are adopted.
Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗
Sources: Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗
Evidence and verification limits
DEFERRED — EVIDENCE INSUFFICIENT. This page documents what is known and what remains unresolved; it is not a verified complete solution.
Evidence for this section (3)
OFFICIAL CURRENT · checked 2026-09-26
The official store describes making ducks, feeding the Maw and developing physics-based production lines.
Build relevance: Live Steam store checked September 26
OFFICIAL CURRENT · checked 2026-09-26
Crafted by the player at the start of the official core loop.
Build relevance: Official Steam core loop
Limit: No item value, mass, or production interval has been published here.
SINGLE COMMUNITY REPORT · checked 2026-09-26
An older first-hand guide describes the sequence Duck, Cash Register, Piñata, Anomaly and illustrates their production lines.
Build relevance: Older full-release community observation; no independent 1.0.8 replay
Limit: No universal unlock quantities, optimal layouts or throughput are adopted.
Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗
Sources: Official Steam store page ↗ · Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗
Primary source: Official Steam store page ↗. Scope: full game.
A source-check date is not an in-game test date. Historical fixes and community observations retain their stated scope.