SYSTEM //FULL GAME · LIVE ON STEAMCURRENT BUILD // 1.0.8 · LAST VERIFIED // 26 SEPT 2026 · OFFICIAL SOURCE ↗
SOURCE-LABELLED GUIDE · CLAIM-BY-CLAIM EVIDENCE BELOWLAST CHECKED · 2026-09-26

Project P.I.T.T. Phase 4 — Overview

Phase 4 — Overview: The Phase 4 label is older community progression evidence associated with Anomaly.

QUICK ANSWER

The Phase 4 label is older community progression evidence associated with Anomaly. The current official recipe rule distinguishes input composition from unknown economic output. Exact quotas, timing and a guaranteed unlock sequence remain unverified.

ON THIS PAGE
  1. Recognize the progression state
  2. Stabilize the product handoff
  3. Current Cauldron quality recipes
  4. Keep progression and transport problems separate
  5. Before leaving this stage
  6. Evidence and verification limits

Recognize the progression state

The current official recipe rule distinguishes input composition from unknown economic output.

The phase numbering comes from a first-hand older guide, not a published current unlock table. Use the product and current visible objective to identify your situation.

Evidence for this section (1)

SINGLE COMMUNITY REPORT · checked 2026-09-26

An older first-hand guide describes the sequence Duck, Cash Register, Piñata, Anomaly and illustrates their production lines.

Build relevance: Older full-release community observation; no independent 1.0.8 replay

Limit: No universal unlock quantities, optimal layouts or throughput are adopted.

Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗

Sources: Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗

Stabilize the product handoff

Keep three inputs visible and separate before committing a batch. Count accepted inputs, not objects that touched or bounced off the Cauldron, and do not assume a queue has a verified capacity.

Sources:

Current Cauldron quality recipes

Update 1.0.8 makes input composition the documented quality decision: isolate the three accepted inputs before joining automatic supplies. Quality does not establish a payout multiplier, mass or processing time.

OFFICIAL · Update 1.0.8 Cauldron quality recipes. A/B/C represent different input types, not item values.
Anomaly qualityInput compositionSymbolic example
Lesser3 identical productsA + A + A
Normal3 products total, covering 2 different typesA + A + B
EnhancedOne of each of the 3 product typesA + B + C
Evidence for this section (1)

OFFICIAL CURRENT · checked 2026-09-26

Update 1.0.8 accepts three matching inputs for lesser quality, three inputs across two types for normal quality, and one of each for enhanced quality.

Build relevance: 1.0.8

Limit: Composition only; no prices, masses, production time or quality percentages.

Official Steam Update 1.0.8 — 4 September 2026 ↗

Sources: Official Steam Update 1.0.8 — 4 September 2026 ↗

Keep progression and transport problems separate

The resulting Anomaly quality differs from the intended mix or an incoming product is not accepted.

Reconcile the accepted product types with the official three-input rule before increasing supply. A quality mismatch is not evidence of a Luck modifier, mass change or unsupported percentage formula.

Sources:

Before leaving this stage

The older guide connects Anomaly progression with the main ending. Stop automatic supply and preserve a backup if you want to investigate other goals first; the September reload-loop report is not a universal trigger specification.

Evidence for this section (2)

SINGLE COMMUNITY REPORT · checked 2026-09-26

A September 22 player reported an ending reload loop, then said stopping machines after continuing let them resume other goals.

Build relevance: September 22 report; build not explicitly shown

Limit: One player's workaround, not an official fix or guaranteed ending trigger.

Steam player report — ending reload loop and author's follow-up ↗

SINGLE COMMUNITY REPORT · checked 2026-09-26

An older first-hand guide describes the sequence Duck, Cash Register, Piñata, Anomaly and illustrates their production lines.

Build relevance: Older full-release community observation; no independent 1.0.8 replay

Limit: No universal unlock quantities, optimal layouts or throughput are adopted.

Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗

Sources: Steam player report — ending reload loop and author's follow-up ↗ · Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗

Evidence and verification limits

Source retrieval confirms what a source says, not a new in-game replay. Patch notes retain their version; community observations retain their limitations.

Evidence for this section (4)

SINGLE COMMUNITY REPORT · checked 2026-09-26

Older full-release player evidence places Anomaly production after the Piñata phase.

Build relevance: Older full-release community observation; no independent 1.0.8 replay

Limit: Official 1.0.8 Cauldron recipes: three identical inputs → lesser; three across two types → normal; one of each → enhanced. Phase numbering remains community evidence. Payout, mass, timing and quality percentages remain unfilled.

Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗

OFFICIAL CURRENT · checked 2026-09-26

Update 1.0.8 accepts three matching inputs for lesser quality, three inputs across two types for normal quality, and one of each for enhanced quality.

Build relevance: 1.0.8

Limit: Composition only; no prices, masses, production time or quality percentages.

Official Steam Update 1.0.8 — 4 September 2026 ↗

SINGLE COMMUNITY REPORT · checked 2026-09-26

An older first-hand guide describes the sequence Duck, Cash Register, Piñata, Anomaly and illustrates their production lines.

Build relevance: Older full-release community observation; no independent 1.0.8 replay

Limit: No universal unlock quantities, optimal layouts or throughput are adopted.

Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗

SINGLE COMMUNITY REPORT · checked 2026-09-26

A September 22 player reported an ending reload loop, then said stopping machines after continuing let them resume other goals.

Build relevance: September 22 report; build not explicitly shown

Limit: One player's workaround, not an official fix or guaranteed ending trigger.

Steam player report — ending reload loop and author's follow-up ↗

Sources: Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗ · Official Steam Update 1.0.8 — 4 September 2026 ↗ · Steam player report — ending reload loop and author's follow-up ↗

SOURCE NOTE

Primary source: Steam Community — achievement and strategy guide (older-build gameplay; not a 1.0.8 replay) ↗. Scope: full game.

A source-check date is not an in-game test date. Historical fixes and community observations retain their stated scope.

Related topics and applications

Choose a specific question. Evidence-limited references are labelled; their presence here does not verify an undocumented mechanic.

product · 1
product intent · 5
phase task · 7