Project P.I.T.T. Main Ending — Route Evidence
Main Ending — Route Evidence: Steam publicly hides the END! requirement.
Steam publicly hides the END! requirement. Official continuation fixes and a later reload-loop report are verified records, not a complete ending trigger model.
What to observe at this step
Preserve a pre-ending backup and record whether a repeated ending follows a new delivery or starts immediately after load. Avoid promising that one player's machine-stop workaround always works.
Sources:
Evidence and build scope
Updates 1.0.6 and 1.0.7 include saving and post-main-ending continuation fixes. No guarantee of repairing an already damaged save.
A September 22 player reported an ending reload loop, then said stopping machines after continuing let them resume other goals. One player's workaround, not an official fix or guaranteed ending trigger.
END!: Steam hides this requirement in its public global-achievements view. Public requirement is hidden; no invented trigger.
Evidence for this section (3)
OFFICIAL HISTORICAL · checked 2026-09-26
Updates 1.0.6 and 1.0.7 include saving and post-main-ending continuation fixes.
Build relevance: 1.0.6–1.0.7
Limit: No guarantee of repairing an already damaged save.
Official Steam Update 1.0.6 — 26 August 2026 ↗ Official Steam Update 1.0.7 — 30 August 2026 ↗
SINGLE COMMUNITY REPORT · checked 2026-09-26
A September 22 player reported an ending reload loop, then said stopping machines after continuing let them resume other goals.
Build relevance: September 22 report; build not explicitly shown
Limit: One player's workaround, not an official fix or guaranteed ending trigger.
Steam player report — ending reload loop and author's follow-up ↗
OFFICIAL CURRENT · checked 2026-09-26
END!: Steam hides this requirement in its public global-achievements view.
Build relevance: Public Steam achievement list checked September 26
Limit: Public requirement is hidden; no invented trigger.
Sources: Official Steam Update 1.0.6 — 26 August 2026 ↗ · Official Steam Update 1.0.7 — 30 August 2026 ↗ · Steam player report — ending reload loop and author's follow-up ↗ · Steam global achievements ↗
Preserve the state before testing
Keep a dated copy of the save outside Steam Cloud before an irreversible experiment. Capture the previous step, the current objective and the observed transition; a single screenshot after completion cannot explain how the state was reached.
Sources:
Evidence and verification limits
DEFERRED — EVIDENCE INSUFFICIENT. This page documents what is known and what remains unresolved; it is not a verified complete solution.
Evidence for this section (3)
OFFICIAL HISTORICAL · checked 2026-09-26
Updates 1.0.6 and 1.0.7 include saving and post-main-ending continuation fixes.
Build relevance: 1.0.6–1.0.7
Limit: No guarantee of repairing an already damaged save.
Official Steam Update 1.0.6 — 26 August 2026 ↗ Official Steam Update 1.0.7 — 30 August 2026 ↗
SINGLE COMMUNITY REPORT · checked 2026-09-26
A September 22 player reported an ending reload loop, then said stopping machines after continuing let them resume other goals.
Build relevance: September 22 report; build not explicitly shown
Limit: One player's workaround, not an official fix or guaranteed ending trigger.
Steam player report — ending reload loop and author's follow-up ↗
OFFICIAL CURRENT · checked 2026-09-26
END!: Steam hides this requirement in its public global-achievements view.
Build relevance: Public Steam achievement list checked September 26
Limit: Public requirement is hidden; no invented trigger.
Sources: Official Steam Update 1.0.6 — 26 August 2026 ↗ · Official Steam Update 1.0.7 — 30 August 2026 ↗ · Steam player report — ending reload loop and author's follow-up ↗ · Steam global achievements ↗
Primary source: Official Steam Update 1.0.6 — 26 August 2026 ↗. Scope: full game.
A source-check date is not an in-game test date. Historical fixes and community observations retain their stated scope.