Project P.I.T.T. Endgame Reload Loop or Softlock — Safe Checks
Endgame Reload Loop or Softlock — Safe Checks: A September player stopped running machines after continuing and then resumed other goals.
A September player stopped running machines after continuing and then resumed other goals. That is a reported workaround; earlier continuation fixes do not prove every ending loop is resolved.
Isolate the failure
If you can safely regain control, pause additional supply while observing whether the ending repeats. Do not destroy the factory or overwrite your pre-ending backup as the first response.
Sources:
Preserve the useful evidence
Record whether the loop begins immediately on loading or after a new delivery. Keep the original save and describe that distinction when reporting a repeatable issue.
Sources:
What the source supports
Updates 1.0.6 and 1.0.7 include saving and post-main-ending continuation fixes. No guarantee of repairing an already damaged save.
A September 22 player reported an ending reload loop, then said stopping machines after continuing let them resume other goals. One player's workaround, not an official fix or guaranteed ending trigger.
Evidence for this section (2)
OFFICIAL HISTORICAL · checked 2026-09-26
Updates 1.0.6 and 1.0.7 include saving and post-main-ending continuation fixes.
Build relevance: 1.0.6–1.0.7
Limit: No guarantee of repairing an already damaged save.
Official Steam Update 1.0.6 — 26 August 2026 ↗ Official Steam Update 1.0.7 — 30 August 2026 ↗
SINGLE COMMUNITY REPORT · checked 2026-09-26
A September 22 player reported an ending reload loop, then said stopping machines after continuing let them resume other goals.
Build relevance: September 22 report; build not explicitly shown
Limit: One player's workaround, not an official fix or guaranteed ending trigger.
Steam player report — ending reload loop and author's follow-up ↗
Sources: Official Steam Update 1.0.6 — 26 August 2026 ↗ · Official Steam Update 1.0.7 — 30 August 2026 ↗ · Steam player report — ending reload loop and author's follow-up ↗
Evidence and verification limits
Source retrieval confirms what a source says, not a new in-game replay. Patch notes retain their version; community observations retain their limitations.
Evidence for this section (2)
OFFICIAL HISTORICAL · checked 2026-09-26
Updates 1.0.6 and 1.0.7 include saving and post-main-ending continuation fixes.
Build relevance: 1.0.6–1.0.7
Limit: No guarantee of repairing an already damaged save.
Official Steam Update 1.0.6 — 26 August 2026 ↗ Official Steam Update 1.0.7 — 30 August 2026 ↗
SINGLE COMMUNITY REPORT · checked 2026-09-26
A September 22 player reported an ending reload loop, then said stopping machines after continuing let them resume other goals.
Build relevance: September 22 report; build not explicitly shown
Limit: One player's workaround, not an official fix or guaranteed ending trigger.
Steam player report — ending reload loop and author's follow-up ↗
Sources: Official Steam Update 1.0.6 — 26 August 2026 ↗ · Official Steam Update 1.0.7 — 30 August 2026 ↗ · Steam player report — ending reload loop and author's follow-up ↗
Primary source: Official Steam Update 1.0.6 — 26 August 2026 ↗. Scope: full game.
A source-check date is not an in-game test date. Historical fixes and community observations retain their stated scope.