SYSTEM //FULL GAME · LIVE ON STEAMCURRENT BUILD // 1.0.8 · LAST VERIFIED // 26 SEPT 2026 · OFFICIAL SOURCE ↗
SOURCE-LABELLED GUIDE · CLAIM-BY-CLAIM EVIDENCE BELOWLAST CHECKED · 2026-09-26

Project P.I.T.T. Endgame Softlock — Route Evidence

Endgame Softlock — Route Evidence: The September player's successful follow-up should be read alongside the older official continuation fixes, not promoted to a guaranteed repair.

QUICK ANSWER

The September player's successful follow-up should be read alongside the older official continuation fixes, not promoted to a guaranteed repair.

ON THIS PAGE
  1. What to observe at this step
  2. Evidence and build scope
  3. Preserve the state before testing
  4. Evidence and verification limits

What to observe at this step

If control is available, observe the effect of stopping further supply while keeping the original save. Do not overwrite the pre-ending state before the outcome is clear.

Sources:

Evidence and build scope

Updates 1.0.6 and 1.0.7 include saving and post-main-ending continuation fixes. No guarantee of repairing an already damaged save.

A September 22 player reported an ending reload loop, then said stopping machines after continuing let them resume other goals. One player's workaround, not an official fix or guaranteed ending trigger.

Evidence for this section (2)

OFFICIAL HISTORICAL · checked 2026-09-26

Updates 1.0.6 and 1.0.7 include saving and post-main-ending continuation fixes.

Build relevance: 1.0.6–1.0.7

Limit: No guarantee of repairing an already damaged save.

Official Steam Update 1.0.6 — 26 August 2026 ↗ Official Steam Update 1.0.7 — 30 August 2026 ↗

SINGLE COMMUNITY REPORT · checked 2026-09-26

A September 22 player reported an ending reload loop, then said stopping machines after continuing let them resume other goals.

Build relevance: September 22 report; build not explicitly shown

Limit: One player's workaround, not an official fix or guaranteed ending trigger.

Steam player report — ending reload loop and author's follow-up ↗

Sources: Official Steam Update 1.0.6 — 26 August 2026 ↗ · Official Steam Update 1.0.7 — 30 August 2026 ↗ · Steam player report — ending reload loop and author's follow-up ↗

Preserve the state before testing

Keep a dated copy of the save outside Steam Cloud before an irreversible experiment. Capture the previous step, the current objective and the observed transition; a single screenshot after completion cannot explain how the state was reached.

Sources:

Evidence and verification limits

The fuller answer is maintained at /fixes/endgame-softlock. This reference does not create a second authoritative mechanic.

Evidence for this section (2)

OFFICIAL HISTORICAL · checked 2026-09-26

Updates 1.0.6 and 1.0.7 include saving and post-main-ending continuation fixes.

Build relevance: 1.0.6–1.0.7

Limit: No guarantee of repairing an already damaged save.

Official Steam Update 1.0.6 — 26 August 2026 ↗ Official Steam Update 1.0.7 — 30 August 2026 ↗

SINGLE COMMUNITY REPORT · checked 2026-09-26

A September 22 player reported an ending reload loop, then said stopping machines after continuing let them resume other goals.

Build relevance: September 22 report; build not explicitly shown

Limit: One player's workaround, not an official fix or guaranteed ending trigger.

Steam player report — ending reload loop and author's follow-up ↗

Sources: Official Steam Update 1.0.6 — 26 August 2026 ↗ · Official Steam Update 1.0.7 — 30 August 2026 ↗ · Steam player report — ending reload loop and author's follow-up ↗

SOURCE NOTE

Primary source: Official Steam Update 1.0.6 — 26 August 2026 ↗. Scope: full game.

A source-check date is not an in-game test date. Historical fixes and community observations retain their stated scope.